Hi, I'm Katya ux/ui designer. I am learning English and my level is approximately intermediate. By attending other speaking clubs I realized that I lack practice in professional communication. I did not find an alternative and decided to create this platform for ux/ui designers from all over the world where we can discuss design, share the experience of passing a job interview and not only improve English but also improve design skills
“Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible, serving us without drawing attention to itself. Bad design, on the other hand, screams out its inadequacies, making itself very noticeable.”
“We must design for the way people behave, not for how we would wish them to behave.”
“Two of the most important characteristics of good design are discoverability and understanding.”
“Why do we need to know about the human mind? Because things are designed to be used by people, and without a deep understanding of people, the designs are apt to be faulty, difficult to use, difficult to understand.”
“Design is successful only if the final product is successful—if people buy it, use it, and enjoy it, thus spreading the word. A design that people do not purchase is a failed design, no matter how great the design team might consider it.”
“One way of overcoming the fear of the new is to make it look like the old. This practice is decried by design purists, but in fact, it has its benefits in easing the transition from the old to the new.”
“The hardest part of design is getting the requirements right, which means ensuring that the right problem is being solved, as well as that the solution is appropriate. Requirements made in the abstract are invariably wrong. Requirements produced by asking people what they need are invariably wrong. Requirements are developed by watching people in their natural environment.”
“When a new way of doing things is vastly superior to another, then the merits of change outweigh the difficulty of change. Just because something is different does not mean it is bad. If we only kept to the old, we could never improve.”
“What appears good in principle can sometimes fail when introduced to the world. Sometimes, bad products succeed and good products fail. The world is complex.”
“Constraints are powerful clues, limiting the set of possible actions. The thoughtful use of constraints in design lets people readily determine the proper course of action, even in a novel situation.”
“If the system lets you make the error, it is badly designed. And if the system induces you to make the error, then it is really badly designed.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman
“If the system lets you make the error, it is badly designed. And if the system induces you to make the error, then it is really badly designed.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman
“What appears good in principle can sometimes fail when introduced to the world. Sometimes, bad products succeed and good products fail. The world is complex.”
“Constraints are powerful clues, limiting the set of possible actions. The thoughtful use of constraints in design lets people readily determine the proper course of action, even in a novel situation.”
“If the system lets you make the error, it is badly designed. And if the system induces you to make the error, then it is really badly designed.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman
“Design is successful only if the final product is successful—if people buy it, use it, and enjoy it, thus spreading the word. A design that people do not purchase is a failed design, no matter how great the design team might consider it.”
“One way of overcoming the fear of the new is to make it look like the old. This practice is decried by design purists, but in fact, it has its benefits in easing the transition from the old to the new.”
“The hardest part of design is getting the requirements right, which means ensuring that the right problem is being solved, as well as that the solution is appropriate. Requirements made in the abstract are invariably wrong. Requirements produced by asking people what they need are invariably wrong. Requirements are developed by watching people in their natural environment.”
“When a new way of doing things is vastly superior to another, then the merits of change outweigh the difficulty of change. Just because something is different does not mean it is bad. If we only kept to the old, we could never improve.”
“What appears good in principle can sometimes fail when introduced to the world. Sometimes, bad products succeed and good products fail. The world is complex.”
“Constraints are powerful clues, limiting the set of possible actions. The thoughtful use of constraints in design lets people readily determine the proper course of action, even in a novel situation.”
“If the system lets you make the error, it is badly designed. And if the system induces you to make the error, then it is really badly designed.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman