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it speaking club
IF YOU WOULD LIKE TO PRACTICE
ENGLISH AND TALK ABOUT UX/UI DESIGN
AT THE SAME TIME, THIS PLATFORM IS just
FOR YOU
HERE YOU WILL MEET YOUR
COLLEAGUES AND BE ABLE NOT ONLY TO
IMPROVE YOUR ENGLISH BUT ALSO YOUR
DESIGN SKILLS
HERE YOU WILL MEET YOUR COLLEAGUES AND BE ABLE NOT ONLY TO IMPROVE YOUR ENGLISH BUT ALSO YOUR DESIGN SKILLS
IF YOU WOULD LIKE TO PRACTICE eNGLISH AND TALK ABOUT UX/UI DESIGN AT THE SAME TIME, THIS PLATFORM IS just FOR YOU
club
speaking
IT

IT SPEAKING CLUB

IT SPEAKING CLUB IS A PLATFORM FOR UX/UI DESIGNERS AND DEVELOPERS FOR WHOM ENGLISH IS NOT THEIR NATIVE LANGUAGE. IF YOU WANT TO WORK IN AN INTERNATIONAL COMPANY, YOU NEED TO EXPAND YOUR PROFESSIONAL VOCABULARY TO BE ABLE TO INTERVIEW CONFIDENTLY AND COMMUNICATE FLUENTLY WITH THE TEAM. At each meeting we discuss design processes, new Figma features, interview questions and much more

IT SPEAKING CLUB FOR THOSE WHO

WANT TO WORK IN AN INTERNATIONAL COMPANY
PASS JOB INTERVIEW
ALREADY WORKING AND NEED ADDITIONAL LANGUAGE PRACTICE
COMMUNICATE FREELY WITH THE TEAM
FREELANCER AND WANT TO COMMUNICATE WITH ENGLISH-SPEAKING CLIENTS
want to SHARE YOUR EXPERIENCE AND GAIN NEW KNOWLEDGE FROM COLLEAGUES
OR JUST want to MAINTAIN YOUR ENGLISH THROUGH PRACTICE
first meeting

practicing English speaking

IT SPEAKING CLUB IS created for

become a
club
speaking
of the it
member
IT'S ABSOLUTELY FREE
Book the meeting
An hour before the meeting, you will receive a link
Conversation in a group of 3 or 4 people
questions and additional materials are prepared
Check out the videos and articles before the meeting
Meeting time is 30 minutes
let's explore in detail how the IT Speaking Club operates. In the MENU, you'll find that the SPEAKING Club is structured into three sections: DESIGN MEETINGS, DEV MEETINGS, AND DAILY CONVERSATIONS. The DESIGN MEETINGS PAGE includes discussion questions tailored for designers, while the DEV MEETING PAGE presents questions specifically for developers. The DAILY CONVERSATIONS PAGE is open to all members of the IT SPEAKING CLUB, regardless of their profession, providing an opportunity to converse fluently on various topics in everyday life. Additionally, we will explore and discuss grammatical rules and their application in conversations.
IT SPEAKING CLUB IS A PLATFORM FOR UX/UI DESIGNERS AND DEVELOPERS FOR WHOM ENGLISH IS NOT THEIR NATIVE LANGUAGE. IF YOU WANT TO WORK IN AN INTERNATIONAL COMPANY, YOU NEED TO EXPAND YOUR PROFESSIONAL VOCABULARY TO BE ABLE TO INTERVIEW CONFIDENTLY AND COMMUNICATE FLUENTLY WITH THE TEAM. AT EACH MEETING WE DISCUSS DESIGN PROCESSES, NEW FIGMA FEATURES, INTERVIEW QUESTIONS AND MUCH MORE
PRACTICING ENGLISH SPEAKING
IT SPEAKING CLUB IS CREATED FOR
IT SPEAKING CLUB FOR THOSE WHO
WANT TO WORK IN AN INTERNATIONAL COMPANY
PASS JOB INTERVIEW
ALREADY WORKING AND NEED ADDITIONAL LANGUAGE PRACTICE
COMMUNICATE FREELY WITH THE TEAM
FREELANCER AND WANT TO COMMUNICATE WITH ENGLISH-SPEAKING CLIENTS
WANT TO SHARE YOUR EXPERIENCE AND GAIN NEW KNOWLEDGE FROM COLLEAGUES
OR JUST WANT TO MAINTAIN YOUR ENGLISH THROUGH PRACTICE
become a member of the IT speaking club
LET'S EXPLORE IN DETAIL HOW THE IT SPEAKING CLUB OPERATES. IN THE MENU, YOU'LL FIND THAT THE SPEAKING CLUB IS STRUCTURED INTO THREE SECTIONS: DESIGN MEETINGS, DEV MEETINGS, AND DAILY CONVERSATIONS. THE DESIGN MEETINGS PAGE INCLUDES DISCUSSION QUESTIONS TAILORED FOR DESIGNERS, WHILE THE DEV MEETING PAGE PRESENTS QUESTIONS SPECIFICALLY FOR DEVELOPERS. THE DAILY CONVERSATIONS PAGE IS OPEN TO ALL MEMBERS OF THE IT SPEAKING CLUB, REGARDLESS OF THEIR PROFESSION, PROVIDING AN OPPORTUNITY TO CONVERSE FLUENTLY ON VARIOUS TOPICS IN EVERYDAY LIFE. ADDITIONALLY, WE WILL EXPLORE AND DISCUSS GRAMMATICAL RULES AND THEIR APPLICATION IN CONVERSATIONS.
it's absolutely free
Book the meeting
An hour before the meeting, you will receive a link
Conversation in a group of 3 or 4 people
THE DISCUSSION TAKES PLACE IN A FRIENDLY ATMOSPHERE
questions and additional materials are prepared
Meeting time is 30 minutes
Before the meeting
Read the questions and additional material
you will receive a link to your email
Please, don't be late
The camera must be on during the meeting
Introduce yourself briefly to your group members
During the meeting
Be friendly and respectful
first meeting
about the founder
A little bit
Hi, I'm Katya ux/ui designer. I am learning English and my level is approximately intermediate. By attending other speaking clubs I realized that I lack practice in professional communication. I did not find an alternative and decided to create this platform for ux/ui designers from all over the world where we can discuss design, share the experience of passing a job interview and not only improve English but also improve design skills
“Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible, serving us without drawing attention to itself. Bad design, on the other hand, screams out its inadequacies, making itself very noticeable.”
“We must design for the way people behave, not for how we would wish them to behave.”
“Two of the most important characteristics of good design are discoverability and understanding.”
“Why do we need to know about the human mind? Because things are designed to be used by people, and without a deep understanding of people, the designs are apt to be faulty, difficult to use, difficult to understand.”
“Design is successful only if the final product is successful—if people buy it, use it, and enjoy it, thus spreading the word. A design that people do not purchase is a failed design, no matter how great the design team might consider it.”
“One way of overcoming the fear of the new is to make it look like the old. This practice is decried by design purists, but in fact, it has its benefits in easing the transition from the old to the new.”
“The hardest part of design is getting the requirements right, which means ensuring that the right problem is being solved, as well as that the solution is appropriate. Requirements made in the abstract are invariably wrong. Requirements produced by asking people what they need are invariably wrong. Requirements are developed by watching people in their natural environment.”
“When a new way of doing things is vastly superior to another, then the merits of change outweigh the difficulty of change. Just because something is different does not mean it is bad. If we only kept to the old, we could never improve.”
“What appears good in principle can sometimes fail when introduced to the world. Sometimes, bad products succeed and good products fail. The world is complex.”
“Constraints are powerful clues, limiting the set of possible actions. The thoughtful use of constraints in design lets people readily determine the proper course of action, even in a novel situation.”
“If the system lets you make the error, it is badly designed. And if the system induces you to make the error, then it is really badly designed.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman
We
often
don't
have
enough
time to
study
English
That's why the IT SPEAKING CLUB is a great
opportunity to communicate with colleagues from all over the world, to share experience and knowledge while improving your English
You can achieve your goals
Work takes a lot of time, and we need to constantly develop, learn new programs, learn about new technologies and trends in design
Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible, serving us without drawing attention to itself. Bad design, on the other hand, screams out its inadequacies, making itself very noticeable.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman
about the founder
A little bit
Hi, I'm Katya ux/ui designer. I am learning English and my level is approximately intermediate. By attending other speaking clubs I realized that I lack practice in professional communication. I did not find an alternative and decided to create this platform for ux/ui designers from all over the world where we can discuss design, share the experience of passing a job interview and not only improve English but also improve design skills
“Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible, serving us without drawing attention to itself. Bad design, on the other hand, screams out its inadequacies, making itself very noticeable.”
“We must design for the way people behave, not for how we would wish them to behave.”
“Two of the most important characteristics of good design are discoverability and understanding.”
“Why do we need to know about the human mind? Because things are designed to be used by people, and without a deep understanding of people, the designs are apt to be faulty, difficult to use, difficult to understand.”
“Design is successful only if the final product is successful—if people buy it, use it, and enjoy it, thus spreading the word. A design that people do not purchase is a failed design, no matter how great the design team might consider it.”
“One way of overcoming the fear of the new is to make it look like the old. This practice is decried by design purists, but in fact, it has its benefits in easing the transition from the old to the new.”
“The hardest part of design is getting the requirements right, which means ensuring that the right problem is being solved, as well as that the solution is appropriate. Requirements made in the abstract are invariably wrong. Requirements produced by asking people what they need are invariably wrong. Requirements are developed by watching people in their natural environment.”
“When a new way of doing things is vastly superior to another, then the merits of change outweigh the difficulty of change. Just because something is different does not mean it is bad. If we only kept to the old, we could never improve.”
“What appears good in principle can sometimes fail when introduced to the world. Sometimes, bad products succeed and good products fail. The world is complex.”
“Constraints are powerful clues, limiting the set of possible actions. The thoughtful use of constraints in design lets people readily determine the proper course of action, even in a novel situation.”
“If the system lets you make the error, it is badly designed. And if the system induces you to make the error, then it is really badly designed.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman
“If the system lets you make the error, it is badly designed. And if the system induces you to make the error, then it is really badly designed.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman

“What appears good in principle can sometimes fail when introduced to the world. Sometimes, bad products succeed and good products fail. The world is complex.”
“Constraints are powerful clues, limiting the set of possible actions. The thoughtful use of constraints in design lets people readily determine the proper course of action, even in a novel situation.”
“If the system lets you make the error, it is badly designed. And if the system induces you to make the error, then it is really badly designed.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman

“Design is successful only if the final product is successful—if people buy it, use it, and enjoy it, thus spreading the word. A design that people do not purchase is a failed design, no matter how great the design team might consider it.”
“One way of overcoming the fear of the new is to make it look like the old. This practice is decried by design purists, but in fact, it has its benefits in easing the transition from the old to the new.”
“The hardest part of design is getting the requirements right, which means ensuring that the right problem is being solved, as well as that the solution is appropriate. Requirements made in the abstract are invariably wrong. Requirements produced by asking people what they need are invariably wrong. Requirements are developed by watching people in their natural environment.”
“When a new way of doing things is vastly superior to another, then the merits of change outweigh the difficulty of change. Just because something is different does not mean it is bad. If we only kept to the old, we could never improve.”
“What appears good in principle can sometimes fail when introduced to the world. Sometimes, bad products succeed and good products fail. The world is complex.”
“Constraints are powerful clues, limiting the set of possible actions. The thoughtful use of constraints in design lets people readily determine the proper course of action, even in a novel situation.”
“If the system lets you make the error, it is badly designed. And if the system induces you to make the error, then it is really badly designed.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman
We
often
don't
have
enough
time to
study
English
That's why the
IT SPEAKING CLUB is a great opportunity to communicate with colleagues from all over the world, to share experience and knowledge while improving your English
You can achieve your goals
Work takes a lot of time, and we need to constantly develop, learn new programs, learn about new technologies and trends in design
welcome
Made on
Tilda